Welcome to a yet-to-be-named world of Heros, Gods, Monsters, and Magic
This is a "High Fantasy" environment, which means that while there are still plenty of castles and dungeons, magic and more-advanced civilzations are somewhat more common than in the medieval, iron-age-only typical D&D setting. You won't (usually) encounter gods walking the land, but you might see a pegasus flying by or encounter a legendary hero in a big cities. Magic items are more common, at least minor ones.
This is intended to be a campaign in the sense that you will keep using the same character in the same world. There will be a "meta-plot" or overaching story arc connecting adventures. Adventures will be like chapters in a book, and sessions like scenes in a chapter. It is intended for players to start off as puny, weak newbies and climb their way to legendary status, making friends, allies, and old enemies along the way depending on how you play.
I am using the Rolemaster system, which I love for a number of reasons. Don't worry if you don't know it, it's not hard to learn. One of things I like most is the flexibility in profession and character creation - there are no hard limits n what skills you can learn, its just that your class learns some things much more easily than others. Also, the magic system is fantastic - nore more stupid memorizing a certin number of spells for the day or picking form the same old short lists. There are hundreds of spells in a great numberof different areas, and they can be mixed and matched to some extent, within certain limitations. The setting will be a world of my creation, but it will incorporate a lot of material, locations, and cultures from Iron Crown's Shaodw World environment.
I am fairly new to FG and this will be my first campaign as GM. Plus, it takes a lot of time to create a world. So the first few sessions are likely to be rough as we all learn. Sorry about that.
The GM is always right. Rules lawyers will feel the wrath of the gods. I am firm and whimsical, but fair.
I promise you will never die (permanently) due to something you could not possibly have foreseen or a few unlucky rolls. You can only die permanently due to ioncredible stupidity or poort judgement on your won part. :-)
THE ACTUAL GAME STATS AT THE TIME INDICATED. Game time is precious for all of us, so if you want to fart around and socialize, I encourage it, but please do it before or after the session. Show up early oir stay later. Similarly, while we play for fun and a certain amount of kidding around is fine, I like to move things along at a reasonable pace, so you can expect that if you spend lots of time waffling about what to do, I will impose some kind of time pressure - the rest of the monsters will be returning soon! Let's make the most of our precious game time and have more adventure, eh? I will penalize endless debate in one way or the other if it happens. Talk about options, yes, but in the end Just Do It. And please show up on time if at all possible, or let someone know if you will be late.
Looking forward to having a blast!